GamepadCodec Arduino Lib
1.0.1
Loading...
Searching...
No Matches
gamepad_codec_encoder.cpp
Go to the documentation of this file.
1
#include "
gamepad_codec_encoder.h
"
2
3
#include <string.h>
4
5
/**
6
* @file gamepad_codec_encoder.cpp
7
*/
8
9
namespace
gamepad::codec {
10
ByteBuffer
Encode
(
const
gamepad::input::State &state)
noexcept
{
11
uint8_t data[kGamepadInputStatePayloadSize] = {0};
12
data[0] =
static_cast<
uint8_t
>
(
DataType::kGamepadInputState
);
13
memcpy(&data[1], &state,
sizeof
(state));
14
15
return
robust_frame::Serialize(data,
sizeof
(data));
16
}
17
18
void
Encode
(
const
gamepad::input::State &state, Stream &stream)
noexcept
{
19
uint8_t data[kGamepadInputStatePayloadSize] = {0};
20
data[0] =
static_cast<
uint8_t
>
(
DataType::kGamepadInputState
);
21
memcpy(&data[1], &state,
sizeof
(state));
22
23
robust_frame::Serialize(data,
sizeof
(data), stream);
24
}
25
26
}
// namespace gamepad::codec
gamepad::codec::DataType::kGamepadInputState
@ kGamepadInputState
Gamepad input state (buttons + axes).
Definition
gamepad_codec_data_type.h:53
gamepad::codec::Encode
ByteBuffer Encode(const gamepad::input::State &state) noexcept
Encode a gamepad::input::State into a RobustFrame.
Definition
gamepad_codec_encoder.cpp:10
gamepad_codec_encoder.h
src
gamepad_codec_encoder.cpp
Generated by
1.13.0